The scenery and sets played a huge part in this film because of all the thought
that has gone into creating every last detail and making them look pristine and
realistic. It was also because there were fifty seven active sets in total that
had to be built, with mostly all of them being roughly life size in scale. The
look and style of the sets and props in this film relate closely to the ones
used in Tim Burton’s recent film ‘The Corpse Bride’ for instance and it was
said that the designs have been influenced from that certain piece.
Tadahiro also mentioned that from his original concept designs of
characters and backgrounds, he altered them to match the script he was given
and differ from those he had drawn from the novel, “First, I was asked to design characters for the movie based on my
reading of the Japanese book, NOT based on the illustrations of the book. Then
I started designing the setups and the backgrounds; however, I was given
directions and resources for these designs. Soon after, I received the script
and started designing according to the descriptions in the script; therefore,
if I tell you what I translated from the book, I would say the basic design of
the characters (1). This shows the roller coaster of designing, illustrating
the amount of thought process behind the final look of the work. It was also
said that Disney’s ‘101 Dalmatians’ piece is a key inspiration on Tadahiro’s
work.
The director and screen writer of his
film; ‘Henry Selick’ mentioned in a video on YouTube video that it took him
quite a while to create the perfect look of Coraline stating, “In designing and making Coraline the lead
actor, I went through a lot of drawings, sculptures, a lot of versions of her
hair, to refine her to become this character than you could bring to life, the
main thing was just let her be a meek enough colour, we put a lot of love and
care into all the choices of how she looks”(2). This shows that the main
character wasn’t just thrown together based on a first idea, it took time to
develop and make into this loveable character that we see on screen, one in
which can make the audience fall in love with her and make us believe that she
is truly alive and not just a puppet.
In this film, the head framework of each puppet was a new technology that
had never been done before that consisted of clockwork type machinery where the
animators were able to adjust features of the face like the eyes for example,
whilst also being able to use hundreds of attachable replacement faces with
different expressions and mouth shapes. For each character there would be an
entire library of hundreds of different looking faces that would easily fit
onto the heads of the puppets. The design behind this method of animating is
mind numbing and has to be applauded because of how well it paid off with the
end result. There must have been a lot of research into how this technique
would work, along with working besides engineers who know the ins and outs of
creating metal mechanisms. The size of the puppets ranged from six inches tall
to two feet tall, the difference being that sometimes they had to create larger
puppets for close up shots.
The
armatures are made from metal that work like skeletons which are riddled with
tiny joints that are then covered with a form of silicon skin. The skin allows
for soft movement, covering the metal joints while retaining poseablilty. Like
interchangeable faces, the hands are the same, and a total of over a thousand
different pairs of hands were produced for that film alone.
The lead animator, ‘Travis Knight’ said “The
puppet has a mind of its own and we love them and we hate them, but we can
never predict what they are going to do really”(3). This explains that
although the puppets are brilliantly built to do their purpose, they can at
times be frustrating
to use.
A model sculpture designer named ‘Damon
Bard’ created small scale models of the characters in Coraline and talked about
the initial 3D model making; “the
original clay sculptures are destroyed in the mould process but the casts of
the maquetts are either stored, on display at the studio, or go on tour”. This
tells us that his models were the first step in creating the puppets, starting
from simple clay models in which were then used as casts.
Clothing for the puppets was a tedious
job during the design process because of wear and tear; some outfits have to be
duplicated 30 times with the exact same detailing. A woman named ‘Althea Chrome’
with the role of miniature knitter, created lots of different miniature
clothing for the characters in Coraline, where each outfit can take from six
weeks to six months to knit, scaling in size to be as small as an inch big.
In an interview with a costume designer called ‘Deborah Cook’, she spoke of how
the company went about designing the costumes based on the 2002 novel: “the story was set in contemporary America so we looked at a lot of
contemporary clothing and personality types and what they might wear as well as
the original character drawings”. She also mentioned that the director led
the way of the costume designs “His [Selick's] ideas for Coraline’s characters led
the way for the costume design”.
The use of pre-made dolls clothing wasn't even considered for this animated
film because of the size of the material in comparison to what size puppets
they wanted to use. ‘Deborah Cook’ said “Barbie’s jeans, for example, are more than
twice the size of Coraline’s” (4).
References
(3) https://www.youtube.com/watch?v=XUqMfKbV4ho
(4) http://blog.fidmmuseum.org/museum/2010/04/interview-with-coraline-costume-designer-deborah-cook.html
Other websites used:
http://blog.fidmmuseum.org/museum/2010/04/interview-with-coraline-costume-designer-deborah-cook.html
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